Starting this game, I was immediately put off by the terrible cutscenes and predictable story. It’s been a long while since I’ve picked up an RTS. I have a difficult time sticking it out with these because to really dive in to an RTS, there are a lot of intricacies to pick up from a lot of units and strategies to think through or learn/discover. For me, this often begins to feel like work and not play. I was hoping this game would be different.
I started with my UEF forces and was given some small tasks to do like build this, take out this guy, etc. You start with just a couple of engineers and your ACU and are given access to the most basic units. As you complete each level, you’re given access to more units thorough research like ships, planes, experimental units and addons. I actually was able to ignore most of the dialogue of the game, get into it and have fun. Then, about 3-4 levels in, it started to feel like I was doing the same thing over and over. It began to feel like work again. I tried to stick it out and failed. So, I put the game down. A week later I was staring at that title in my Steam library and it stuck out that I was going to own a game that I wouldn’t finish. That sucked. I didn’t want to be staring at something in my library that I payed for and didn’t finish it. It would haunt me for a while. So, later that day, I started the game back up and decided to learn. It took a few times, but I began to try different things. Things that were outside of what I would normally do in an RTS just to feel out different strategies. Some worked and some were awful. But, I was beginning to get comfortable playing some styles outside my normal comfort zone. It was getting fun again.
The game definitely took an upturn for me when I played as the Illuminate. The UEF is your basic human race. They have (in a futuristic, otherworldly way) your basic tanks, bots, air, sea units. Very sturdy, good damage. The Illuminate sacrifices the durability for other abilities like walking on water or teleportation. This really opened up some interesting strategies for me. Finally, there came the Cybran. These guys have the strange technologies and are Supreme Commanders version of the Zerg. By the time I played through the Cybran campaigns, I felt comfortable enough on all the shortcuts and controls of supcom to really feel in control of the map and units on screen.
Finishing the Cybran campaing and subsequently the game, I felt like I finally accomplished something I haven’t done before…finishing a game I put down. I’m glad I did, because I would’ve missed out on some fun times if I gave in and set it aside. Now, on to the next game…